SphereBase.mat 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: SphereBase
  11. m_Shader: {fileID: -6465566751694194690, guid: 347f7c92c85366d4ca62fc9e6dcd051b,
  12. type: 3}
  13. m_Parent: {fileID: 0}
  14. m_ModifiedSerializedProperties: 0
  15. m_ValidKeywords: []
  16. m_InvalidKeywords: []
  17. m_LightmapFlags: 4
  18. m_EnableInstancingVariants: 0
  19. m_DoubleSidedGI: 0
  20. m_CustomRenderQueue: -1
  21. stringTagMap: {}
  22. disabledShaderPasses:
  23. - MOTIONVECTORS
  24. m_LockedProperties:
  25. m_SavedProperties:
  26. serializedVersion: 3
  27. m_TexEnvs:
  28. - unity_Lightmaps:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - unity_LightmapsInd:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - unity_ShadowMasks:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. m_Ints: []
  41. m_Floats:
  42. - _QueueControl: 0
  43. - _QueueOffset: 0
  44. - _ShadowSharpness: 1
  45. - _ShadowSize: 0.534
  46. - _ShadowStrength: 0.331
  47. m_Colors:
  48. - _Color: {r: 0.34362763, g: 0.35618398, b: 0.509434, a: 1}
  49. m_BuildTextureStacks: []
  50. m_AllowLocking: 1
  51. --- !u!114 &363034625437609637
  52. MonoBehaviour:
  53. m_ObjectHideFlags: 11
  54. m_CorrespondingSourceObject: {fileID: 0}
  55. m_PrefabInstance: {fileID: 0}
  56. m_PrefabAsset: {fileID: 0}
  57. m_GameObject: {fileID: 0}
  58. m_Enabled: 1
  59. m_EditorHideFlags: 0
  60. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  61. m_Name:
  62. m_EditorClassIdentifier:
  63. version: 9